I tinkered with the water route of Mage a bit fairly recently, mostly just testing against @Gurn to see how quickly I can kill something as hardy as a Runeguard. The offence of a water Mage is what y… (View Post)
Normally I ignore class balance discussions. Class balance is a complicated thing, even when it comes to two similar classes - nevermind when comparing completely disparate classes like Mage and the… (View Post)
The Champion status is a neat idea that has potential as an avenue to generate solo combat in an environment currently dominated by team-oriented conflict. The current incarnation of the Champion sys… (View Post)
Don't get me wrong, I enjoy the conflict, and I don't think for an instant that we have "bitten off more than we can chew". I'd just like to have time to do other things too, besides throw … (View Post)
If the damage multiplier on CCUT was removed from Pindown (thus turning it into basically an entangle), wouldn't that severely limit how abusable Pindown + CCUT would be in teams? That should give Pr… (View Post)