Ignoring Khizan's standard crazy revisionism for a moment, it boils down to the fact that players are largely divided between 'party lines' on what they want out of the game. One side has the overwhe… (View Post)
Honestly, the breakdown of cities as roleplay and trade hubs over time can be directly attributed to raiding, even from the opening of the game. Totems existed to protect cities from raiders, so we n… (View Post)
It's really hard to judge whether or not something is balanced when you make several pretty important mistakes. You're missing the core defense against the profession, your priorities are letting hi… (View Post)
Busy with work so I'll have to post more later, but the initial thought that keeps coming to mind is - why are guards the objective? Having a tangible objective for raiding would probably go a long w… (View Post)
If it's meant to be a system to attack a city's finances (this is the current state), it needs to have a similar cost for the aggressor. If it's not in experience, it has to be in something other tha… (View Post)