Maybe I'm misunderstanding, but doesn't it say that specifically in the AB file for resonance? Seems like something worth classleading out rather than bugging.
Voice - Resonance ... The other power words are unaffected. However, resonance is still increased, so plan accordingly.
Obviously? You thought it was a bug, not an intended feature. And let us get this staight, you want to separate resonance per Bard, up the ceiling and remove small restrictions that encourage smarter play all at the same time. Might as well delete resonance and let Bards run whatever since in a group fight, people will die before ceiling is ever hit.
I figured the higher resonance ceiling wouldn't fly, but still want it regardless. Separate resonance would help greatly so lower bards aren't spamming up the resonance with lower skills (much as the discussion before with taint utilized the argument for people wasting taint and wanting someone like Eldreth using it).
I really want to push for yoth, daemos, and kiyan not being affected by Ta. That's my number one priority.
The problem with a ceiling spend mechanicis that all of the Burst happens at the start of a fight and if that beginning Burst is effective enough to down targets before the ceiling is reached, it is as if the ceiling never existed in the first place.
The problem with a ceiling spend mechanicis that all of the Burst happens at the start of a fight and if that beginning Burst is effective enough to down targets before the ceiling is reached, it is as if the ceiling never existed in the first place.
Which I can see being a problem in group as well. I agree with this. The only area where it it's a major problem for resonance is damage burst. Maybe we could half it more for afflicting and make it have major consequences for damage voice words, that way three bards aren't doing 400+ damage within 1 second and able to do it again, meaning I'm pushing for more 1v1 viability rather than group viability.
And actually, thinking about it now, since Varaye is actually incredibly hard to apply, could it make We damage boosted when applied? That way, the bard has an actually way to damage the person down effectively without hitting the ceiling on the second/third combo trying to damage them down.
While the resonance mechanic is not my favorite in Imperian (in terms of how it works out), I don't think the solutions to Bards problems will be effectively solved just by simply raising the ceiling. In fact, I'm not sure if Bard really does have big problems. It reminds me of Gurn's solution to Hunter with asking for a 4th trigger when in fact Hunter's trigger mechanics needed to be toned down. In intelligent, like Summoner, you will have trouble damaging down high health targets in one on one situations against a smart opponent but you will do very well in teams. In fast, you have more options open to you offensively, especially on the 1v1 front, though you will die quicker in team situations. You only play Intelligent Bard yet you're expecting it to mow down every situation.
If you remove the condition that We damage is boosted by the the number of voice afflictions present on a target and have it go back to the general We boosted damage it did in the Beta (liked I suggested and you agreed would be better), you wouldn't need to do anything with Varaye. Also, Varaye shouldn't be that hard to apply, but I would remove this nonsense of each point of resonance removes 3 seconds of the duration of Varaye because when you want to use Varaye is when your target has lots of resonance on him/her.
If you raise the cap and split the cap, the cap might as well not even be there in most group fights.
The other problem is that resonance is designed to be a thing you take into consideration. This is why words like Kiyan, Daemos, and Yoth are affected by resonance; you should be considering what you spend the resonance on instead of applying it to every combo and only having it affected only by the words you want it to affect.
All that aside, when looking at the damage that Bards output, I have to say that asking for buffs is really just a little bit ridiculous. (Splitting resonance to be tracked invidually excepted).
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
It seems to me that one solution to the resonance tracking problem is that resonance could be tracked on each bard, not on the target. Normally the objection to systems like this is that they encourage people to spam non-damaging attacks against allies before the fight so they can walk in with a full tank and steamroll the first wave of competition (see: druid earthquake, kai shenanigans). However... that doesn't really apply here, since bards start with "full" resonance anyway, and have their offense slow down as they hit the cap. Having spent resonance transfer from target to target would make resonance consumption more meaningful in group fights, because it would mean that a group of four bards couldn't spam all their most damaging attacks against target A, then switch to target B and repeat as each falls before they have a chance to counter that initial push.
But then... I have a pretty bad track record with balance suggestions, so I think I will probably bow out of this conversation and leave the debate to those who have a real Excel license instead of this LibreOffice knockoff.
I can track impatience cured if someone focuses but there's no other way for me to track healthleech cured so for now I've set it pretty high on the cured priority list.
edit:
Mathiaus concentrates briefly on a sketch of a Hunter. A sketch of a Hunter rumbles ominously and splashes flame across your body, leaving your skin reddened and blistered. Damage Taken: 48 fire, mental (raw damage: 80) -48 fire, mental You are overcome with pain as Mathiaus's voice reverberates inside your head. Damage Taken: 56 magickal (raw damage: 62) -56 magickal Pain floods you as the power of the We note strikes you. Damage Taken: 82 magickal (raw damage: 91) -82 magickal Mathiaus's voice tears into your organs, causing you to double over in severe pain. Damage Taken: 46 magickal (raw damage: 52) -46 magickal Pain floods you as the power of the We note strikes you. Damage Taken: 82 magickal (raw damage: 91) -82 magickal H:95(20%) M:558(96%) <e-> 0 8 0 [-315h/0m] AFF:2 MENT:0 Mark: Cadmus
Last one depends on yoth, shield, prismatic, etc. Usually reaches max resonance within 2-3 combos when I start damaging. I reset with disharmony when needed, and attempt to loop through when I can. I can normally stack 3-4 afflictions before damage, knocking out about half their health with the main ta we combo, but using We for damage after the first initial hit is useless, hence why we should switch back to how it was in beta like Iluv suggested. It'd basically reach resonance faster, but the damage output would help even that out, and give a chance for it actually compensate well with cruel lament damage boost.
As well, I have to switch around innyo with kiyan and put nuarinyu with myried when the target has recklessness immunity, which slows me down quite a bit but I can still stack around 2-3 afflictions, enough to place cruel lament.
Forgot to mention as well that I use Author specialization, which means my sketch balance returns in 3.8s. I normally wait for it before each damage combo for the extra 50-60 damage.
I'm not entirely sure if that's what you wanted @Iniar. Let me know if you need more information and I'll be glad to assist you.
In group combat I don't have much since there are hardly bards that fight anymore, but when they did it was just a cluster. It honestly could be managed well if we sat somewhere and discussed/coded it in, but I haven't met many other bards who code super well for such things.
That Varaye formula is very messy. Unless I am mistaken you forgot to note that resonance gain is adjusted when you use multiple modifiers.
I like seeing it all out in front of me. You should include Artistry.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
Tbh, I always figured Mathiaus was just fkn with us. But today, man, he proved me way wrong.
ab thespia circles
Thespia - Circles
Usage CHOOSE CIRCLE <circle>
There are six different circles you may select from. You may choose a new circle after 24 months.
AUTHOR
Authors can use sketch abilities 20% faster. <--(I cannot see how this is remotely good)
ARTIST
Artists will enjoy crafting 20% faster than other bards.
DANCER
Dancers will recieve an additional +1 dexterity when using Befuddle.
MUSICIAN
Musician's songs will last 10% longer.
SINGER
Singers will resonate better with the primordial notes, increasing the maximum possible resonance by 20%. <-- (This reads like a bad classlead idea I read)
ACTOR
Actors can TRUEFEIGN anyone they are currently mimicing. This has a significant mana, willpower and endurace drain. For example, if you are mimicing Baar and do TRUEFEIGN KICK JANUS, it would look as if Baar has kicked Janus, when in fact (no one cares)
We were going to bicker an argue about resonance when it's already built into the god damn skillset.
Passive affliction healing (all forms) is too fast. While passive affliction healing should give you some what of an edge, you shouldn't be able to outpace afflicting just by turning on a skill and forgetting about it.
I wasn't talking about passive affliction healing. (Though you're right) Ta Oyiem sounds insane. (Don't try and nerf it yet let me play with my bard first kthnx)
The only passive way is therapeutics and the only manual way is normal healing. The only exception is arinyu, which had an incredibly long cooldown. Oyiem afflicts, it does not cure.
4 resonance difference with singer specialization against 50-60 extra damage per damage combo, especially since it aids greatly in the lower health boost damage in shaite and rubait when cruel lament it's active scenario. 4 resonance is not justifiable enough to lose out on the damage output.
Yes, but the problem is you want to classlead raising the resonance cieling because you want that 50-60 delayed damage boost instead of picking up singer spec. You want to have your cake and eat it too.
Comments
If you raise the cap and split the cap, the cap might as well not even be there in most group fights.
The other problem is that resonance is designed to be a thing you take into consideration. This is why words like Kiyan, Daemos, and Yoth are affected by resonance; you should be considering what you spend the resonance on instead of applying it to every combo and only having it affected only by the words you want it to affect.
All that aside, when looking at the damage that Bards output, I have to say that asking for buffs is really just a little bit ridiculous. (Splitting resonance to be tracked invidually excepted).
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
But then... I have a pretty bad track record with balance suggestions, so I think I will probably bow out of this conversation and leave the debate to those who have a real Excel license instead of this LibreOffice knockoff.
A sketch of a Hunter rumbles ominously and splashes flame across your body, leaving your skin reddened
and blistered.
Damage Taken: 48 fire, mental (raw damage: 80) -48 fire, mental
You are overcome with pain as Mathiaus's voice reverberates inside your head.
Damage Taken: 56 magickal (raw damage: 62) -56 magickal
Pain floods you as the power of the We note strikes you.
Damage Taken: 82 magickal (raw damage: 91) -82 magickal
Mathiaus's voice tears into your organs, causing you to double over in severe pain.
Damage Taken: 46 magickal (raw damage: 52) -46 magickal
Pain floods you as the power of the We note strikes you.
Damage Taken: 82 magickal (raw damage: 91) -82 magickal
H:95(20%) M:558(96%) <e-> 0 8 0 [-315h/0m] AFF:2 MENT:0 Mark: Cadmus
I like seeing it all out in front of me. You should include Artistry.
Ta myried oyiem
Oyiem kiyan
Ta oyiem nuarinyu
7.64 s, 10 afflictions nyahahaha
4 resonance difference with singer specialization against 50-60 extra damage per damage combo, especially since it aids greatly in the lower health boost damage in shaite and rubait when cruel lament it's active scenario. 4 resonance is not justifiable enough to lose out on the damage output.