1. Enslavery triad: You make up a "triad" of unpacted demons. You "unleash traid at [target]" to release 1 of 3 of the demons randomly. Triad cannot include golgotha, dameron, piridon, istria.
The advantage is that instead of 40 seconds for an unpacted demon, triad has a 10 second unleash. All 3 demons are put on CD after the triad use. The advantage/disadvantage is that it improves use of unpacted demons but without giving you full control over them. You might want to change your strategy depending on which triad demon came out.
2. Devil tarot: can be infused and adds taint aura to the target based upon how much mana they are missing. This would punish people for using focus a lot against a summoner. Conceivably, it would create a situation where you would selectively turn focus on and off when fighting a summoner 1v1. Mostly, it would improve taint generation for tarot summoners, and make their damage more consistent.
3. Star tarot: THROW STAR OF [card] AT [target]. You can now star tarot afflictions. You can still deal damage with "throw star of sun" though the damage of the sun tarot might need to be reduced.
Hunter
1. Wyvern claws artifact lets people burrow, if wyverns had burrow the class would have more utility.
2. Fear and Claustrophia: Garrynbot and newbie focus make something cured by "compose" sort of pointless (even for newbies) and having claustrophobia without also having agoraphobia creates a strange dynamic where a hunter is stronger in-doors, even though they are a nature-oriented class.
Solution 1. Make fear randomly give hidden shyness, claustrophobia or agoraphobia based upon what the target does not have yet.
Solution 2. Replace fear or claustrophobia with agoraphobia.
Solution 3. Replace claustrophobia with sun-allergy (helps with an out-door theme and the classes' low consistent damage output).
2. Focus already has an inbuilt cap of 4s and for most classes the mana cost is fairly negligible. To get to mana I'd target something more spammable like clot. To target or slow down focus, a different idea maybe. Iirc summoner already punishes focus via burning nerves. (Correct me if I'm wrong) Also, iirc, infused cards do in the vicinity of 60% of baseline damage.
3. Star/tarot seems a nice idea until you realize that (that's two tarot) star is physical damage, 0 afflictions. I might as well use an infused spell which gives me similar-ish and scalable damage +-1 affliction. Unless I'm reading it wrongly, then kindly correct me.
No one is stabbing you in the back, Iriaen. We are trying to explain why your ideas about combat in the game would be detrimental to the current meta and that is very apparent that you lack the experience needed to evaluate the current game state and come up with relevant solutions.
Don't mind me, I'm just making an ides of March joke.
No one has commented on the triad idea yet. I've tried to come up with a form of randomness that wouldn't require the class to be played differently since it specifically uses the unpacted demons without requiring anyone to lock them in, so you could ignore the skill entirely if you wanted to, it doesn't let you incorporate the big damage dealing demon, and it wouldn't require much of a different strategy on behalf of the target, but some people would like using it, if even a random skill this is not going to fly then probably no new forms of random skills will be introduced going forward.
No, what your skill SOUNDS like it does is get around the opportunity cost model of Enslavery, at the low low cost of 'rolling some dice'.. you know, unless you don't care what the outcome is. For no good reason, even, you ask for this skill. Asking for skills a class doesn't need is a really silly thing to do. What does this ability address? What actual issue in Summoner does it solve that you need this skill coded and put in the game?
And, no, "Iriaen wants randomness" is not a reason.
Also, "this game is boring" is not a good reason. Precedence: see Fazlee's last absolve report.
Solving problematic/draconian/arcane class design problems and new philosophy design oversights.. that is what classleads are for. It is for answering real problems in current combat. The rules of current combat have been laid out.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
Tried it out again. The first We affliction damage boost is fine, but it's after that that's the problem. Afflicting is definitely better with chi (2.11 without, 1.80 with) but comes at a definite straining cost with resonance.
As Wysrias draws his final, dying breath, you hear him whisper the word, "Vengeance!". Suddenly, a spear of jagged bone materialises from thin air and plunges into your chest!
214/512h
What the ****, Wysrias? I didn't do anything to you.
The most infamous Vbomb in Imperian history was at a quiz. The offenders were banned from using the skill after that, if I recall correctly.
They don't happen often here, though. I don't think chain-vengeance is functional, we may have classled it out.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
I would vote for option 1, it's probably the most useful of those scenarios.
That was entirely my bad! I never play the class and was just like, "hmm, what are all of my defenses" without thinking about the situation. Needless to say, summoner Wysrias is back for awhile at least.
I would vote for option 1, it's probably the most useful of those scenarios.
That was entirely my bad! I never play the class and was just like, "hmm, what are all of my defenses" without thinking about the situation. Needless to say, summoner Wysrias is back for awhile at least.
Thinking about throwing a classlead into the ring to give druids/hunters the ability to have 2 pets out simultaneously. i.e.
Pioneering:
Animal Affinity- Blah blah have two pets out simultaneously.
I can't think of anything game breaking here, for me it's almost just a QoL improvement, but you guys are better at spotting possible ways that things can be abused. Also, I have no experience with "super pets" and don't know if that could get crazy with those.
Pets don't get a whole lot of use in a fight because the eq is better spent elsewhere. I'm thinking more along the lines of having a mount and a deliver/vermin/pester pet.
Maybe even make it a trans Taming skill? Opinions?
Doubles the rate of fishing/Doubles the rate of vermin immediately comes to mind.
I wouldn't encourage a classlead like that because to me classleads are about fixing flaws present within skillsets and professions and not give x profession y because it might be cool and new (and potentially game breaking).
I believe Trez wanted to make sure he had Vengeance up. But since Vengeance is aggressive, he got zapped. Probably would have finished the rest of us off.
1. Wyvern claws artifact lets people burrow, if wyverns had burrow the class would have more utility.
2. Fear and Claustrophia: Garrynbot and newbie focus make something cured by "compose" sort of pointless (even for newbies) and having claustrophobia without also having agoraphobia creates a strange dynamic where a hunter is stronger in-doors, even though they are a nature-oriented class.
Solution 1. Make fear randomly give hidden shyness, claustrophobia or agoraphobia based upon what the target does not have yet.
Solution 2. Replace fear or claustrophobia with agoraphobia.
Solution 3. Replace claustrophobia with sun-allergy (helps with an out-door theme and the classes' low consistent damage output).
Comments
It might honestly work with enough pressure for We damage though. Who knows.
Damage in groups is relatively the same.
Classlead this to be:
That is, 3 people with vengeance up and low health walk into a team, and set each other's vengeance off, wiping the whole room?
It was popular in Aetolia a few years back.
That was entirely my bad! I never play the class and was just like, "hmm, what are all of my defenses" without thinking about the situation. Needless to say, summoner Wysrias is back for awhile at least.
Lyre's of Shallah should have the requirement to be wielded to work. ~Khizan, 2014.
Pioneering:
I can't think of anything game breaking here, for me it's almost just a QoL improvement, but you guys are better at spotting possible ways that things can be abused. Also, I have no experience with "super pets" and don't know if that could get crazy with those.
Pets don't get a whole lot of use in a fight because the eq is better spent elsewhere. I'm thinking more along the lines of having a mount and a deliver/vermin/pester pet.
Maybe even make it a trans Taming skill? Opinions?
I'll settle for my game breaking apple gettin' classlead.