Maybe I misspoke. It's been 'reported' to the powers that be before. Demon blast has knocked people in/out of a room upon use as long as I can remember. Could have sworn we (Lionas and I) used the bug command though. Thanks though!
If anybody in Antioch is stealing from novices, I will uncitizen them. You may hold me accountable via quoting if I argue.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
This has been classleaded before and bugged. Here's hoping the 3rd time is the charm!
Hmm, I don't see any bug reports from you or anyone else regarding demon blast. Either way, it's fixed now.
It might have been erroneously deleted at some point, but I've bugged it. I can pull out the log on the laptop harddrive from two laptops ago, if it's a point of contention.
I am the righteous one... the claims are stated - it's the world I've created
As the weapon strikes you, the runes on your body burn you painfully.
H -52fm [10.83%] [62] <-Emblazen damage
As the weapon strikes you, the curse of Justice descends upon you. ,<-Mirroring (this is mirroring flare #4
A cold sweat overtakes you, your skin suddenly turning pale and clammy.
You are afflicted with calotropis.
**Important variables: I am prone here with strychnine. Damage on emblazen is still higher than soulquench.
This is a 140 damage dsl (with a sabre) with 3 afflictions (something you see with sensitive claymore dsls), with sabres. Come on guys. Old Imperian of 2006 was smart enough to not give weapon procs this much damage output. We balance around runes. You can't justify basing a damage skills on a number of runes active. Let me reference arguments from 2006-2010 why soulquench was so ;_;. Now, emblazon is on all the time (unlike old soulquench) and does more damage than soulquench.
Why evasion should be 100%, 24/7:
Septus slashed you with a sabre.
H -30cp [6.25%] [69]
Terror takes hold, as a numb sensation overcomes your body. <-Evasion is groinkicked here. My 300cr purchase just got dinged by 50% (you can't avoid this)
You are afflicted with paralysis.
Septus slashed you with a sabre.
H -34cp [7.08%] [69] <-- 13% damage increase. That's a collar of pyralis right there.
Your vision and hearing are suddenly restored.
Even outside of fighting the spam cc wagon (AM, for those newbies) combat is focused on stacking hinders. If we're going to balance combat around evasion, evasion needs to be in play all the time. Not turned off at the slightest hint of beginning an offense.
Unconsciousness:
Lionas suddenly regains consciousness.
Lionas suddenly regains consciousness.
Lionas suddenly regains consciousness.
For him to recover from this, he had to be unconned. The perpetrator here was warden, which overlaps. If you get proned. Your parry is shot. Aka, they can re-buttstrike you before you stand. I;m going to tangent here for a second and argue for parity. Garryn removed the ability to worm snipe broads to remove ranged unconscious. However, he left long shot, strafe, snipe in for AM. AM also has pommelwhip, buttstrike. Magick and Demonic have line of sight broads. Food for thought. At the end of the day, unconscious needs to die, 100%.
Associated gripes: Wolf charge. Wyrm ambush--> impale. (You can put joust here too, but all 3 circles have access to it. /effort)
Pin down had its shot. It's just not comboable. (We said this 1000x.)
Associated gripe: This game has too much cc.
Karyn whips her arm downwards and looses a long dart, piercing clean through Lionas's body and nailing him to the ground. <-- all day, erry day
Karyn's knife leaves a curving trail of light as it tears into Lionas, cutting him from hip to shoulder.
Lionas grimaces, gripping at his throat.
Karyn is in Gyanis.
Karyn's knife leaves a curving trail of light as it tears into Lionas, cutting him from hip to shoulder.
Karyn is in Ein-Fasit.
Well. This is something that's really unique to AM. They can sustain crowd control entangles, dps, and dish out afflictions (all while stacking limb damage). No one else has this sort of on demand versatility. Someone is going to say summoner hangedman, someone else will say impale, someone else will say transfix, someone else will say shadowstrike. Let me address those quickly. Hangedman: Cannot infuse hangedman. Only damage is from unleashes, which are unlikely considering you set this up with eerion. Impale: Low damage. 1 writhe. possible stun. Nothing else. Transfix: depends on how it's dished out. Best is wytchen wunjo flare. Almost comparable. Most set up required. Shadowstrike: A two round right. Low damage. Can't hunt. Two afflictions.
Parry while prone:
Borrowing from Khizan here. There are so many ways to remove/bypass parry in this game that parry needs to be 100% while prone. Why? Looking at limb targetting and buttstrike here. Good combatants use parry to negate bad targetting. Good combatants switch targets or feint. Bad targets keep hitting into parry hoping someone prones. This is bad. Most limb damage classes have feint or some equivalent and wardens/ansheri have ways to punish people for not using parry effectively. I have no pity for wardens. They do so much limb damage so fast, they can hit another limb and be just as effective.
You reach out and hastily scrawl the Mark of Cadmus and the Mark of Buul on Vaya.
eq:2.75 brand vaya with cadmus and buul
A numbing energy runs up your limbs as your attack rebounds off of Vaya's shield.
eq:1.90
I understand the motivation here, but it doesn't fit combat in Imperian. These also cause problems in teams. Aka: One wytch can lock out another, requiring a re-mark (haha, a remark, get it?). Bad design. Solution is moving these wytchen side.
Additional classlead: adding more marks, killing hecate (with fire).
Metrazol and benzene have a 100% chance of stopping a Hunter's attack, forcing him or her to use up equilibrium on the basilisk attack without getting the wyvern attack off. This causes the Hunter base rate of attack to drop to 1 affliction every 2.45 seconds at Athletic.
Give Hunter a 50% chance of getting stopped by these afflictions, like most other affliction professions that use only one hand as their affliction applicator.
Solution #2: A more difficult but better overall solution to fix other issues similar, consolidate Hunter combo attacks to be similar to DSL or Mage, for instance, Wyvern claw <toxin> basilisk <affliction>, in one line, allowing for an option to not fire if you can't use both at once.
Problem:
The current method of trigger/brainmelt causes either an overwhelming flood of unstoppable afflictions that punishes the opponent for curing necessary afflictions, or a quickly stopped, forcing the Hunter to reset from square one. This makes combat generally frustrating for both opponents.
Give Hunter's supremacy list a larger list of 'useless' afflictions, such as dizziness, ignorance, shyness, agoraphobia, claustrophobia, vertigo. Remove the ability to trigger from many of the more debilitating afflictions, such as peace, stupidity, and recklessness. Possibly make it so that Hunter can set one more trigger as well, from only the list of the small afflictions. This would fit thematically with the entire brainmelt idea, that is to say, that the opponent has so many afflictions and small mental problems that their mind literally melts from it. Solution #2:
Allow poisonmind into the supremacy skillset, and allow it to be a triggered affliction, while bumping bloodpoison kill number to 5 if it's used this way, allowing a bridge to be able to be created between the two skillsets and kill methods. This would give the Hunter a chance at momentum both ways, giving them the ability to have a fighting chance even if brainmelt momentum is interrupted.
Solution #3: Both!
Problem:
Auras are all pretty useless besides natureaura. Due to attacks not lining up and being on separate eqs, it forces anyone without a diadem to stick to purely nature aura.
Solution #1: Consolidate Hunter attacks as said above, and make most things I've said above different auras. For instance, want current combat? Use Natureaura. Want a stack of afflictions without any hindering afflictions? Use Mindaura(name pending). Want poisonmind transition combat? Use Toxicaura.
I feel like both Pommelwhip and Buttstrike actually have integral class functions - Pommelwhip is there to give a Predator the window to break four limbs before the opponent begins curing, and Buttstrike is there to 'punish' people for not parrying head instead of the limb they are hammering on.
I'm not actually sure if the classes would miss either of these, but they are points to level. I do agree that the amount of spammable unconsciousness is just unacceptable.
<div>Message #2062 Sent By: (imperian) Received On: 1/20/2018/2:59</div><div>"Antioch has filed a bounty against you. Reason: Raiding Antioch and stealing Bina, being a right</div><div>****, and not belonging anywhere near Antioch till he grows up."</div>
All of the mentioned abilities are useful in single combat for various situations. Rather then an outright delete, I think it would be better to see the abilities exact effects and or requirements changed. If any, Hunger can go because the Summoner revamp removed the only class that really had a hold on playing such a style.
Unconsciousness as an affliction just needs to be removed entirely. You can basically get globalled in the space of a pwhip or buttstrike.
Give pommelwhip an effect that makes it impossible for that person to parry the predator for the duration of the unconsciousness if that's an issue.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
No and no. The things you could come up with are too easily obtainable, like prone, leg broken, etc. Anything past that makes the skill useless, which makes it ripe for deletion before it gets classleaded into something dumb. Next: Belch (malig, dk), nauthiz (runeguard, wytchen) and late game nausea.
For as long as feintslash exists, no knight prof should be given an easier time of bypassing parry.
Ranger doesn't need to prep four limbs, so doesn't need to punish people by forcing them to parry head (three is more than enough, two is often sufficient).
I think to be more clear Sarrius' issue with pommelstrike is that it lets the pred break four limbs before the person can start curing, not that it bypasses parry. I've never played predator so I have no idea if that's necessary or not practically speaking (I'm inclined to say no). Personally I'd prefer to have them apply to arms first so they'd delay applying to legs and getting back unprone.
Shield knockout: if there is a true aversion to deleting it outright, make it give dizziness or something (slow balance or eq would also fit thematically, perhaps). At the end of the day though anything you could make it give could be given equally as well through a toxin, so preserving it is going to just be a matter of flavour (and probably more work than its worth).
I can't think of a single argument where the need for predators requiring 4 limb breaks before limb curing outweighs the abuse and imbalace it provides in team situation.
IMO, "It stops them from healing at all for long enough for me to get two attacks in" is a good reason to remove the skill, not a good reason to keep it.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I'd like to see the causes of failure for tattooing being minimized; either of you leaving the room, falling asleep, being stunned, webbed or impaled being the only things to ruin it.
It is all cool and fun to explain to a novice that they can't do anything while you're inking them, but it doesn't really add anything to the game.
Comments
Oh no! Quoting! Not that!
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
the claims are stated - it's the world I've created
**Important variables: I am prone here with strychnine. Damage on emblazen is still higher than soulquench.
Even outside of fighting the spam cc wagon (AM, for those newbies) combat is focused on stacking hinders. If we're going to balance combat around evasion, evasion needs to be in play all the time. Not turned off at the slightest hint of beginning an offense.
For him to recover from this, he had to be unconned. The perpetrator here was warden, which overlaps. If you get proned. Your parry is shot. Aka, they can re-buttstrike you before you stand. I;m going to tangent here for a second and argue for parity. Garryn removed the ability to worm snipe broads to remove ranged unconscious. However, he left long shot, strafe, snipe in for AM. AM also has pommelwhip, buttstrike. Magick and Demonic have line of sight broads. Food for thought. At the end of the day, unconscious needs to die, 100%.
Hangedman: Cannot infuse hangedman. Only damage is from unleashes, which are unlikely considering you set this up with eerion.
Impale: Low damage. 1 writhe. possible stun. Nothing else.
Transfix: depends on how it's dished out. Best is wytchen wunjo flare. Almost comparable. Most set up required.
Shadowstrike: A two round right. Low damage. Can't hunt. Two afflictions.
Parry while prone:
Borrowing from Khizan here. There are so many ways to remove/bypass parry in this game that parry needs to be 100% while prone. Why? Looking at limb targetting and buttstrike here. Good combatants use parry to negate bad targetting. Good combatants switch targets or feint. Bad targets keep hitting into parry hoping someone prones. This is bad. Most limb damage classes have feint or some equivalent and wardens/ansheri have ways to punish people for not using parry effectively. I have no pity for wardens. They do so much limb damage so fast, they can hit another limb and be just as effective.
Additional classlead barghlearghle
brand vaya with cadmus and buul
I understand the motivation here, but it doesn't fit combat in Imperian. These also cause problems in teams. Aka: One wytch can lock out another, requiring a re-mark (haha, a remark, get it?). Bad design. Solution is moving these wytchen side.
Additional classlead: adding more marks, killing hecate (with fire).
A more difficult but better overall solution to fix other issues similar, consolidate Hunter combo attacks to be similar to DSL or Mage, for instance, Wyvern claw <toxin> basilisk <affliction>, in one line, allowing for an option to not fire if you can't use both at once.
Solution #2:
Yes, I know we don't like to delete skills, but all of these professions are pretty effective even if you remove the listed abilities.
-Pommelwhip: Class doesn't need it. Delete.
I'm not actually sure if the classes would miss either of these, but they are points to level. I do agree that the amount of spammable unconsciousness is just unacceptable.
Unconsciousness as an affliction just needs to be removed entirely. You can basically get globalled in the space of a pwhip or buttstrike.
Give pommelwhip an effect that makes it impossible for that person to parry the predator for the duration of the unconsciousness if that's an issue.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
@Sarrius
What you two kids are missing is that uncon denies command input, something both of you hated about aeon.
I'd like sleizak to be turned into this.
I don't.
********************************[ Tablet list ]********************************
ID Decay Charges Runes
-------------------------------------------------------------------------------
23023 41 49 Eihwaz, Hugalaz, Inguz, Nauthiz, Pithakhan, Sowulu
17360 41 44 Eihwaz, Hugalaz, Inguz, Nauthiz, Pithakhan, Sowulu
*******************************************************************************
For as long as feintslash exists, no knight prof should be given an easier time of bypassing parry.
Ranger doesn't need to prep four limbs, so doesn't need to punish people by forcing them to parry head (three is more than enough, two is often sufficient).
I think to be more clear Sarrius' issue with pommelstrike is that it lets the pred break four limbs before the person can start curing, not that it bypasses parry. I've never played predator so I have no idea if that's necessary or not practically speaking (I'm inclined to say no). Personally I'd prefer to have them apply to arms first so they'd delay applying to legs and getting back unprone.
Shield knockout: if there is a true aversion to deleting it outright, make it give dizziness or something (slow balance or eq would also fit thematically, perhaps). At the end of the day though anything you could make it give could be given equally as well through a toxin, so preserving it is going to just be a matter of flavour (and probably more work than its worth).
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
It is all cool and fun to explain to a novice that they can't do anything while you're inking them, but it doesn't really add anything to the game.